sábado, 29 de maio de 2010

experiencias do lilo e stich

Experiências

Aqui está a lista de todas as 630 experiências genéticas criadas por Jumba e seus poderes.

000 Instável(Tippy)- Dá dicas quando está com medo, raiva ou tristeza.

001 Encolhe (Shrink)- Muda o tamanho de qualquer coisa com suas duas antenas. É do tamanho de um parafuso.


002 Lambedor (Doubledip)- Projetado para lamber comida. Foi reprogramado para lamber cãezinhos (algo comum feito pelos pais).

003 Howcome- Irrita um planeta inteiro perguntando repetitivamente "Porque?" "Como assim?".

004 Grasnido(Squawk)- Projetado para atuar como um papagaio e incomodar as pessoas com um guincho estridente.

005 Truxx- Projetado para mover máquinas pesadas no laboratório do Jumba.

006 Percy - Faz todas as coisas dos quadro andarem.

007 Gigi - Um cachorro de raça Shih Tzu, projetada para deixar as pessoas irritadas com seus latidos.

008 Carmine (Carmini)- Prende você com caramelo.

009 Pop - Serve bebidas refrescantes para Jumba.

010 Felix - É como um faxineiro tamanduá, limpa toda e qualquer sujeira que encontrar.

011 Inkstain - Derrama tinta em tudo.

012 Antitherm - Faz as temperaturas ao contrário do previsto.

013 Peludo (Furry)- Faz o cabelo das pessoas crescer.

014 Kernel - Estoura pipocas.

015 Ruggles - Vira um tapete que viaja quando você anda sobre ele.

016 Malte (Malt) - Faz congelados para Jumba.

017 Lidds - Desliga contentores.

018 Puck - Projetado para nunca ir para a equipe do adversário.

019 Desajeitado (Clumsy) - Projetado para ser desajeitado e bater nas coisas.

020 Espertinho (Slick) - É um vendedor com chapéu de palha e gravata vermelha, convence as pessoas a comprar seus produtos (ou pessoas, porque ele conseguiu vender a ex-esposa de Jumba).

021 Twang - Solta um estranho som alienigena.

022 Hertz Donut - Oferece um típico doce americano com formato de rosca que se chama Hertz Donut; quando você pergunta o que é ele bate em você e diz "Doi, não é?."

023 Cyclo - Deixa você tonto girando em torno de você com alta frequência.

024 Hamlette- transforma objetos em presunto.

025 Topo (Topper) - Parece uma estrela, projetada para emitir uma luz muito forte para manter as pessoas acordadas.

026 Peão (Pawn)- Faz você ficar obcecado por xadrez, mas acidentalmente Jumba misturou DNA de camarão e agora ele faz você ficar obcecado por jogar xadrez perto da água.

027 Felpudo (Plushy)- Transforma pessoas em um brinquedo.

028 Lori- Destinado a fazer as pessoas saltar para cima e para baixo constantemente.

029 Reizinho (Checkers) - Faz as pessoas se sentirem os reis do pedaço. Quem o possuir terá controle sobre todos os seres vivos ao seu redor (porém não afeta seus primos).

030 Violeta (Vialet)- Faz as pessoas vulgares ficarem roxa.

031 Beliscador (Gotchu)- Dá beliscões com suas quatro pinças.

032 Lorota (Fibber) - Projetada para detectar mentiras. Quanto mais as pessoas contam mentiras, mais ele apita, forçando assim, as pessoas a contarem a verdade.

033 Cara de Martelo (Hammerface) - Martela pregos, casas, etc. mas também pode usar sua cara de martelo para machucar as pessoas.

034 Splort- Destinado a arruinar amizades.

035 Felipe (Philip)- Destinado a ser um guarda para o laboratório de Jumba,mas ele não deixa ninguém entrar, nem mesmo o Jumba.

036 Poki - Faz buracos em recipientes com sua cauda cheia de espinhos.

037 Snipper - Projetado para dar um luxuoso cabelo para Jumba.

038 Plats - Trança o cabelo de Jumba.

039 Atlas (Atlas) - Projetado para ser um globo com mais de 400 planetas diferentes.

040 Cavuca (Backhoe)- Faz buracos na terra.

041 Cafona (Kitsch) - Lava tudo que está superior a ele.

042 Coceira (Itch)- Deixa você com coceira.

043 Cubo teca (Cubesteak)- Faz carne quadrada.

044 Quatro cabeças (Forehead)- Canta música de barbearia.

045 Melvin - ele vai na pessoa e dá um melvin, um tipo de wedgie é golpe americano que puxa a cueca de uma pessoa com toda a força.

046 Wedgie - Mesma função que Melvin.

047 Lorider - Destinado a abrir fechaduras usando um explosivo membrano que se encontra nas suas costas e cauda.

048 Eco (Echo)- Projetado para que tudo que falar com sua boca grande que fica na testa vire eco.

049 Coleção (Picker)- Escolhe para Jumba o fruto da árvore do vizinho.

050 Dunk- Empurra pessoas que estão perto de rios,derrubando-a.

051 Catarrento (Hocker) - Solta uma saliva ácida pela boca que pode derreter qualquer coisa.

052 Coco- Transforma as coisas em chocolate.

053 Reclamador (Whine)- Faz você reclamar e lamentar de tudo.

054 Melado (Fudgy) - Afoga pessoas no seu chocolate pegajoso.

055 Snarfhonk- Faz o som de uma buzina ficar horrível.

056 Nibbiolo- Projetado para roer o canto das coisas.

057 Aquecedor (Tenderizer)- Aquece restos de comida para Jumba.

058 Lençol-Curto - Projetado para comer lençois de camas.

059 Tornette - Rasga papéis no meio.

060 Plink - Projetado para fazer você ver tudo preto e branco,mas falhou e agora faz você ver tudo rosa.

061 Anachronator - Viaja para o futuro e traz a melhor tecnologia para o Jumba.

062 Batata-Frita (Frenchfry) - Cozinha para as pessoas e faz com que elas comam até ficarem gordonas,depois 062 come as pessoas (o estranho, é que as pessoas nunca se sentem cheias).

063 Pufferizer - Faz o cabelo das pessoas inchar.

064 Nappifier - Faz você tirar uma soneca temporária.

065 Britfood - Era pra ser a versão mais boa do 062,mas falhou e agora só serve marisco,camarão ou outra comida não saúdavel.

066 Glam - A Glam (066), como experimento foi projetado para fazer Jumba olhar snazzy super. Seu nome vem da palavra glamourosa.

067 Sombra - O Sombra como experimento foi destinado a fazer sombra

068 Tom - Projetado para melhorar a recepção de TV do jumba

069 H.T. - Desenhado para ser uma banheira para Jumba.

070 Flapjack - Desenhado para fazer panquecas para Jumba, mas é um flop (não funciona). seu lugar é com Batata frita como seu ajudante.

071 Penny - Faz moedas falsas para enganar as pessoas

072 Stickystuck - Desenhado para colocar cola na cadeira.

073 Cantopaz - Um blob de-rosa como o experimento. Desenhado para ser uma peça de canto para Jumba que não podia fazer nada melhor. Ele apareceu em algumas revistas Disney Adventures.

074 Welko - Deseguinado para alterar as cores de volta ao básico e secundário.

075 Woowoo - Projetado para Tornar você mais confiante

076 Tapete de banho - Desenhado para ser um tapete de banho.

077 Dingo - Projetado para cantar músicas natalinas sem parar, fazendo as pessoas ficarem doidas.

078 Espy - Projetado para pesquisar a vida de uma pessoa por inteira e depois contar para todos os momentos mais constrangedores.

079 Análise - Projetado para fazer as pessoas humildes em mesquinhas e rebeldes ou vice-versa.

080 Heavy - Projetado para aguentar qualquer impacto, ataque ou arma que seja mandado contra ele.

081 White - Projetado para transformar tudo o que toca em branco. Foi liberado junto ao 082.

082 Black - Projetado para trasnformar tudo o que toca em preto. Foi liberado junto ao 081.

083 Glow - Projetado para prender você em um musgo fedorento.

084 Rap - Projetado para fazer a todos serem viciados em Rap.

085 Rocko - Projetado para encontrar pedras preciosas.

086 Prisão (Clink)- Ele aprisiona qualquer experiência se dividindo ao meio e depois fechando-a.

087 Caniço - Projetado para fazer você virar um mestre obçecado por pescaria.

088 Rudy - Projetado para fazer você mais rude.

089 Tempão (Skip) - Faz com que as pessoas "pulem" 10 anos para o futuro, porém, Jumba queria que 089 pulasse só 10 minutos para o futuro.

090 Astro - Projetado para fazer várias constelações diferentes.

091 Cafuné - Projetado para fazer todos darem um cafuné nele, porém na hora que vão fazer isso ele acerta uma mordida nele.

092 Iure - Projetado para criar todo o tipo de bugiganga que servem como arma.

093 Blackout - Projetado para engolir toda a energia elétrica de uma cidade.

094 Velhaco - Projetado para mandar formas de vida para o momento em que uma guerra existe.

095 Micose - Projetado para colocar pó de mico nas calças das pessoas.

096 Duody - Projetado para fazer todos terem personalidades múltiplas.

097 Moony - Projetado para fazer com que seja noite para sempre.

098 Florir - Projetado para fazer com que as cidades se transformem em florestas.

099 Tuco - Projetado para agir como um pica-pau, criando um barulho louco.

100 Tascador - Projetado para roubar beijos de pessoas. Foi ativado bem no dia dos namorados.

101 Rua - Projetado para modificar as ruas.

102 Stopgo - Assemelha-se muito com um semáforo. A sua função é causar grandes distúrbios no trânsito, porém quando Lilo e Stitch o tornaram bom, ele começou a ajudar o trânsito a correr bem.

103 Stamen- distroi colônias de flores raras.

104 Breakzero - Projetado para cortar os freios dos carros. Quando foi capturado por Lilo e Stitch foi reprogramado para criar freios.

105 Speed - Foi feito em forma de anel. Projetado para fazer a pessoa correr sem parar.

106 Poorimas - Projetado para fazer rimas horríveis.

110 Guinchinho (Sqeak) - Irrita as pessoas porque fala sem parar numa voz muito mais alta e aguda que um liquidificador.

111 Mulch- estraga a grama

113 Ferradura (Shoe) - Traz azar ou sorte.

120 Confusão (Snafu) - É um estraga-prazeres, criada para frustrar os planos de qualquer um.

128 Vespie (Bugby) - Transforma as pessoas em insetos.

133 P.P.[Piadista Prático] (P.J.[Pratical Joker]) - Prega peças nas pessoas (porém não sabe a hora de parar).

134 Shreder- Rasga documentos importantes com seus dentes de aço

151 Bebeficador (Babyfier) - Transforma adultos em bebês.

177 Picote (Clip) - Jumba projetou a experiência 177 para comer minerais valiosos, porém, deu errado e agora come cabelo.

199 Enxerido (Nosy) - É um xereta. Programado para descobrir e revelar os segredos mais constrangedores das pessoas.

210 Retro - Transforma objetos ou pessoas em criaturas primitivas.

214 Fotógrafo - Feito para tirar fotos embaraçosas das pessoas seu rosto parece uma câmera e seu corpo se assemelha a um tripé

221 Centelha (Sparky) - Se transforma em pura eletricidade, viaja por correntes elétricas e causa grande destruição,foi a PRIMEIRA experiência ativada.

222 Dodói (Poxy) - Parece uma célula. Entra no corpo de alguém e faz com que o hospedeiro tenha sintomas terríveis e nojentos, como arrotar sem parar, ter chulé, olhos inchados e perebas grandes e roxas espalhadas pelo corpo.

223 Defeito (Glitch) - Faz com que qualquer máquina tenha defeito assim, se virar contra o dono.

228 Derrete (Melty) - Cospe um fogo azul que derrete qualquer coisa.

234 Silêncio (Shush) - Escuta as conversas particulares dos outros.

248 Bell (Belle) - Assusta as pessoas com seus gritos.

250 Link - Solta uma cola em duas pessoas (ou mais) que brigam ou não se entendem, e elas ficam presas uma a outra,se colocar lama nessa cola ela sai.

254 Cheirosinho (Mr. Stenchy) - Irresistivelmente fofo e adorável, exceto por seus "primos", se infiltra na base inimiga e depois exala um cheiro horrível que deixa o lugar desabitado por semanas (ou até por meses ou anos).

258 D.J. (Sample) - Imita todos os sons que houve num ritmo musical irritante.

262 Ás (Ace) - Essa experiência é defeituosa. Ás é completamente bom e vive salvando as pessoas (e Jumba queria o contrário).

267 Geninho (Wishy-Washy) - Realiza desejos, porém leva sempre os pedidos ao "pé da letra".

276 Remmy - Entra nos sonhos das pessoas e transforma em pesadelos.

277 Meleco (Snooty) - Parece um morcego que se alimenta de meleca, quanto mais ele come, mais perigoso ele vai ficando.

285 Relax (Lax) - Faz com que as pessoas parem de trabalhar e relaxem.

297 Curtinho (Shortstuff) - Entra em máquinas e sabota elas, fazendo com que tenham curto circuito. Mas depois que ele foi transformado em um gigante, não podia mais entrar nas máquinas.

300 Sinistro (Spooky) - Transforma-se de modo mutante no pior medo das pessoas.

303 Amnésio (Amnesio) - Faz com que as pessoas tenha amnésia e esqueçam tudo.

316 Morfolomeu (Morpholomew) - Faz com que as pessoas fiquem com o corpo igual a outra pessoa (porém ele tem que ter a figura ou a imagem dessa pessoa).

319 Espinho (Spike) - Deixa as pessoas com 99% de burrice e 1% de inteligência.

322 Insulto (Heckler) - Insulta e ofende as pessoas só para envergonha-lás.

323 Ronca-ronca (Hunkahunka) - Dá uma picadinha na pessoa e ela se apaixona pela primeira coisa que ver.

344 Dupli (Dupe) - Duplica qualquer pessoa ou objeto, porém os clones não serão tão forte quanto o original.

345 Elástico (Elastico) - Tem poder de elasticidade. Projetada para distrair as pessoas com truques cômicos.

349 Bonnie - Feita para invadir a propriedade dos outros e roubar todos os pertences.

350 Clyde - Mesma função de Bonnie (Clyde e Bonnie são dois parceiros do crime).

355 Transfere (Swapper) - Troca o cérebro de duas criaturas de corpo.

360 Soneca (Drowsy) - Faz as pessoas dormirem.

375 Fantasmo (Phantasmo) - Entra em objetos inanimados, dá vida a eles e espalha caos.

383 Vertigem (Swirly) - Hipnotiza as pessoas e deixa elas num transe. Elas obedecerão a primeira ordem que ouvirem.

397 Brigão (Spats) - Faz duas pessoas brigarem.

458 Farejo (Finder) - Fareja e encontra pessoas ou objetos perdidos.

501 Yin - Esguicha água de seus tentáculos.

502 Yang - Atira lava (Yin e Yang podem se juntar e ficar mais perigosos e poderosos do que antes e fazer terras novas,pontes,atacar os inimigos com lava derretida como Yin-yang).

505 Poluto (Ploot) - Recolhe lixo e tranforma-o em poluição.

509 Brotinho (Sprout) - Uma pequena planta indefesa, que quando as pessoas alimentam ela, 509 vira uma grande floresta de destruição e ataca as pessoas.

513 Richter - Causa grandes terremotos que podem rachar um planeta no meio.

515 Desflorestador (Deforestator) - Com suas garras de lâmina e pescoço com espinhos destroí florestas inteiras.

520 Barrigada (Cannonball) - Pula na água e cria grandes ondas, que podem virar grandes Tsunamis que podem engolir uma ilha inteira.

523 Geloso (Slushy) - Congela tudo com seu sopro gelado, além de criar qualquer coisa feita de gelo e neve.

540 Fão (Phoon) - Sopra um vento muito forte, causando grandes ventanias.

544 Esmaga (Thresher) - Criada para esmagar as pessoas com seus tentáculos enormes com bolas cheias de pequenos espinhos nas pontas.

586 Tank - Come tudo feito de metal e fica maior a cada mordida.

600 Opa! (Woops) - É um desastrado burro que quebra tudo (sem querer) e só sabe dizer "Ôpa!" (e Jumba queria que ele um grande destruidor que pudesse fazer de tudo).

601 Quico (Kixx) - Luta com as pessoas só para machuca-lás.

602 Afunda (Sinker) - Afunda barcos cortando eles no meio.

603 Zap - Uma bala de laser viva que sai destruindo tudo.

604 Houdini - Num piscar de olhos, torna pessoas ou objetos invisíveis.

606 Holio - Quando abre sua imensa boca cria um grande buraco negro que suga planetas.

607 Launch - Torce o tecido do espaço e do tempo fazendo o universo inteiro deixar de existir.

608 Rebate (Slugger) - Rebate projetéis dos inimigos.

609 Calor (Heat) - Atira raios de fogo e calor da testa.

611 Doomsday - É uma super arma de destruição.(Experiencia ainda não ativada)

613 Yaarp - Destroí as coisas com ataques super sônicos que saem da sua cabeça megafonica.

617 Plasmóide (Plasmoid) - Atira bolas de plasma da cauda.

619 Esquentadinho (Splodyhead) - Atira bolas de fogo de seu nariz.

624 Anjinha (Angel) - Canta uma música que faz com que as pessoas fiquem más. Se Anjinha cantar a música ao contrário as pessoas voltam a ser boas. A múscia não afeta as experiências posteriores a Anjinha, ou seja não afeta o Reuben (625) e nem o Stitch (626).

625 Reuben - Tem todos os poderes de Stitch, mas infelizmente é preguiçoso, covarde e se recusa a usá-los. Seu maior e único talento é fazer sanduíches.

626 Stitch - Tem super força, é mais inteligente que um super computador, praticamente indestrutível foi feito para destruir grandes cidades. Mas por causa de Lilo ele passou para o lado do bem. A sua fraquesa é não saber nadar.

627 Uma versão maior e mais forte de Stitch. Tem todos os poderes de Stitch e de mais 20 experiências, menos as fraquezas, ou seja consegue nadar e também não pode ser levado para o lado do bem.

628 Projetado para ser maior e melhor que Stitch e 627 e possuir o poder de 50 experiências (Experiência não ativada)

629 Leroy - Gêmeo malvado do Stitch. São quase idênticos, exceto pelo fato de ser vermelho, as antenas da cabeça e os espinhos nas costas serem um pouco mais dobradas e os dentes serem amarelados. Antes de Leroy ser criado Jumba iria crialo como um modelo semelhante ao do Stitch até Hamestervil aparecer fvas azendo prendelo e fazer ele contruir uma nova versão do 626 com as mesmas capacidades destrutitivas mais menos fofhinho, ou seja ele tem todos os poderes do Stitch.



fotos das experiencias


001 White Shrink
A purple experiment with 3 legs, 2 arms, and 2 antenna that can change the size of objects. Leroy & Stitch
002 White Doubledip
A purple opossum. Designed to double dip food. His one true place is with Mrs. Hasagawa as one of her "cats." Somehow he shrunk in size in Leroy and Stitch. 220
003
Howcome

Designed to annoy Jumba's neighbors by asking repetitve questions like "How come?" and "Why?". Leroy & Stitch
004
Squawk

Designed to act like a parrot and annoy people with a shrill shriek Leroy & Stitch
005
Truxx
Designed to move heavy machinery across Jumba's lab. Leroy & Stitch
006
Percy

Designed to make things walk on all fours. Leroy & Stitch
007 White Gigi (or Yapper)
Looks like a Shih Tzu dog. Her main power is to annoy people with her constant barking. She is also like the typical "good dog", does tricks, licks owner in face, fetches the morning paper, etc. Because of appearance and behavior, Myrtle adopted her, and she wasn't known to be an experiment until Jumba saw her. It should also be noted that she can speak English. Her one true place is with Myrtle as her pet. 108
008
Carmine Designed to smuther you in caramel Leroy & Stitch
009
Pop
Designed to serve refreshing beverages to Jumba Leroy & Stitch
010 White Felix

010 is a green experiment with a small body, arms and legs, a thin tail with a brushy fuzz on the end, a little mouth, a trunk/vacuum-like nose, dark eyes, short ears and three dark-tipped spikes. He was designed to sterilize, disinfect, and clean everything in sight. However, Felix has a problem with doing these tasks: he throws away anything assuming it's trash and tries to "sterilize" anyone, assuming they are germs. 010 is upgraded to try and be less of a neat-freak but instead it turns into a dirt-maker, so Lilo gives 010 to Gantu. Felix is named after Felix Unger, a character from The Odd Couple. When 010 is upgraded to 010.2 Lilo says that Felix is more like an Oscar, as it is named after Oscar Madison from the same play. Gantu sent Felix to Hämstervial, who didn't like him & sent him back. Gantu set him free, and Lilo and Stitch found him. Later, after he was upgraded, they sent him back to Gantu, who sent him back to Hämsterviel, who sent him back to Gantu when Woops almost broke his cover. Felix is rescued later in "Snafu". It should be noted that he can fire lasers from his nose. 131
011
Inkstain

Desinged to spill ink on everything Leroy & Stitch
012
Antitherm
Designed to make all temperatures the opposite of what their supposed to be. Leroy & Stitch
013
Furry

Designed to grow people more hair.

Leroy & Stitch
014
Kernel
A tan experiment shaped like a 3-orbed gourd with a big opening half way through the third orb. Designed to pop popcorn, one true place is in a movie theater. Leroy & Stitch
015
Ruggles Designed to be a rug that trips you when you walk on him. Leroy & Stitch
016
Malt Desinged to make frozen treats for Jumba. Leroy & Stitch
017
Lidds

Designed to take lids off containers Leroy & Stitch
018
Puck
Designed to never go in the opposing teams' goal. Leroy & Stitch
019
Clumsy
Designed to be clumsy and knock things over Leroy & Stitch
020 White Slick
A fast-talking pink experiment with a straw hat and cane and bowtie who acts as a salesperson who never says no and doesn't turn down a customer. Basically, his power is he's able to sell anything to anyone. Lilo used him to get ahead in the chocolate bar selling contest/fundraiser, but Myrtle took him. Lilo took him back, Myrtle took him back again. Lilo tried to take him back again, but found out Myrtle sold him to Experiment 625. Slick was rescued, but Lilo had to give up the contest by giving her last chocolate bar to Gantu as a swap for Slick. Slick is given to a fundraiser, so he works for charity now, not profit. Slick was one of the experiments Lilo turned to for the capture of Ploot, but besides selling her an umbrella that she used against Ploot later, he didn't/couldn't help. 205
021
Twang Desinged to give you an odd alien twang. Leroy & Stitch
022
Hertz Donut Desinged to offer you a hertz dount, when you ask what it is, he hits you and says "Hurts, don't it?". Leroy & Stitch
023
Cyclo Designed to make you completely dizzy by spinning you around frequently. Leroy & Stitch
024 White Hamlette

An experiment that turns things into pork. He or she was referred to in Remmy when Pleakly said "Is that the one that turns everything into ham? 215
025 White Topper
A small, yellow, star-shaped creature with a little antenna on his head, whose purpose is to be a beacon to signal the alien attack fleet. In the Disney page his purpose was to have a light so bright that it would keep other people awake. Topper is placed atop the local Christmas tree, and emits a light so bright that aliens from other galaxies can see him from Earth. He most likely got his number from Christmas Day (December 25). 114
026
Pawn designed to make you obbsesed with chess but jumba accedently added shrimp DNA into the mix so the only way you could become obbsesed is if you were playing near water. Leroy & Stitch
027
Plushy designed to turn you in to a toy. Leroy & Stitch
028
Lori
designed to make you jump up and down constantly.
Leroy & Stitch
029 White Checkers
When worn on any living creature's head, he makes that creature a king or queen depending on its gender. While worn, when another creature happens to look, Checkers eyes glow a deep purple for a moment, the creature stands up straight, eyes forward, and begins to treat that him/her like a king or queen. The effect is off once Checkers is taken or knocked off. He has no effect on any other experiments. He looks like a yellow centipede. Lilo and Gantu both gained power through Checkers. Lilo's good intentions got many people (a whole list) arrested under the pretext "a troublemaker" when he/she accidentally disobeyed the rules. Gantu was in power until Stitch gathered the rest of the experiments (Reuben, Spooky, Yin, Richter, Holio, Sparky, Elastico, Kixx, and many others) and overthrew him (literally & figuretivly). 207
030
Vialet

Desinegd to turn everything a vulgar shade of purple. Leroy & Stitch
031 White Gotchu
A orange colored lobster-like experiment who loves to pinch things with his 4 pincers. His one true place is with Mrs. Hasagawa as one of her "cats." 220
032 White Fibber
A small orange colored experiment with 4 ears that beeps loudly every time someone tells a lie. The pattern on his forehead also lights up. The bigger the lie, the louder the sound, & the brighter the pattern lights up. Fibber was captured by Gantu, but rescued by Lilo & Stitch in "Snafu", and was part of Pleaklys E.A.R.W.A.X. group in "Spike" which means that "Spike" is after "Snafu". Outside of E.A.R.W.A.X, Fibber's place is unclear, although a courtroom seems likely. 113
033 White Hammerface (or Hammerhead)
Hammerface is a gray dinosaur-like creature with thick legs and tail and short arms that designed to drive in nails around Jumba's house with his hammer-shaped head/face, but at times he will pound living things. Bought and trained by Gantu, turned into an army of 100 weaklings by Dupe, and rescued by Lilo's rescue team in "Snafu". 033 was nicknamed Hammerface, but was also called Hammerhead by Pleakly in "The Asteroid". 126
034
Splort a brightly colored experiment designed to ruin friendships Leroy & Stitch
035
Philip The original guard design for jumba's lab but failed because he wouldnt let anyone in not even jumba. Leroy & Stitch
036 White Poki
A small yellow experiment, that pokes holes in liquid containers with his spiked tail. Was seen in Shoe. 203
037
Snipper

Desinged to give Jumba's luxurious hair a trim. Leroy & Stitch
038
Plats designed to plat jumbas hair Leroy & Stitch
039
Atlas

Desinged to be a globe for over 400 different planets. Leroy & Stitch
040 White Backhoe
This gray mole-like experiment is designed to scrape up vegetation with his mole-like claws, and an efficient digger. He was part of the "rebellion" in "Checkers", and he dug the pool for "Jumba & Pleakly's Bed, No Breakfast". First seen in Shoe. 203
041
Kitsch designed to do Jumba's washing up. Leroy & Stitch
042
Itch

Desinged to make you extremely itchy. Leroy & Stitch
043
Cubesteak

designed to make meat square... Leroy & Stitch
044 White Forehead
A pink four-headed mustashed experiment designed to sing barbershop music off key, agonising anyone who hears it. His one true place is with Mrs. Hasagawa as one of her "cats." One of the few experiments that speaks English. 220
045
Melvin Desinegd to give people "Melvin's" (a type of wedgie). Leroy & Stitch
046
Wedgie Desinged to give people wedgies. Leroy & Stitch
047
Lorider
An experiment designed to break open locks using an explosive membrain running down its back and tail. Leroy & Stitch
048
Echo
Desinged to "echo" everything you say throu its big mouth on its forehead.
Leroy & Stitch
049
Picker Desinged to pick fruit from Jumba's neighbor's tree. Uses long legs to reach the high tree & to lean over the fence. Stitch! The Movie, Leroy & Stitch, Disney Adventure Magazine
050
Dunk

Is an orange crab like experiment that dunks your head into any body of water. Leroy & Stitch, Disney Adventure Magazine
051 White Hocker
He spits acidic saliva that can burn through wood in about 3 seconds. He's green with a huge blue nose. His one true place is with Mrs. Hasagawa as one of her "cats." 220
052
Coco
A chocolate-colored experiment which turns things into chocolate (from a Disney Adventures magazine). He was given to Lilo by Stitch for her birthday. Leroy & Stitch, Disney Adventure Magazine
053
Whine

Desinged to make you whine and complain about everything. Leroy & Stitch
054 Blue Fudgy
He is made of chocolate and is designed to drown you in his sticky sweetness. When he was activated, he was called 119, and was mistaken for experiment 611. The mistake with his number was due to Jumba's untidy database, while he was originally called 119, Jumba later corrected this mistake. Was rescued in "snafu". 119
055
Snarfhonk

A purple experiment that was made to make this horrible honking noise. Leroy & Stitch
056
Nibbiolo A green dinosaur like experiment. Desinged to nibble on the corners of anything. He Appeared in some Disney Adventures Magazines (the ones where Jumbas fixing stitch). Leroy & Stitch
057
Tenderizer

Desinged to heat up Jumba's leftovers. Leroy & Stitch
058
Shortsheet

Desinged to short-sheet beds. Leroy & Stitch
059
Tornette

Image hosting by TinyPic

A Shredder like experiment desinged to tear paper in half. Leroy & Stitch
060
Plink
A worm like experiment designed to change the colour you see in from colour to black and white but failed because its effects made you see in pink.
Leroy & Stitch
061
Anachronator A green long legged experiment. Desinged to upgrade Jumba's technology by bringing better technology from the future! He Appeared in some Disney Adventures Magazines (the ones where Jumbas fixing stitch). Leroy & Stitch
062 White Frenchfry
This small gray and white chef-like experiment makes unhealthy food that quickly makes people fat. When he thinks they are fat enough, Frenchfry eats them in their helpless state. However, he can cook healthy things too, when given healthy food. He has four arms and a spatula tail, and he can also turn into a mini tornado for quickly getting out food or for battle. His one true place is serving food (particularly, "healthy French fries"). He's the only experiment in the series that speaks French 204
063
Pufferizer

Makes everyone's hair more puffy. Leroy & Stitch
064
Nappifier Image hosting by TinyPic Makes you take a nap, (temporary). Leroy & Stitch
065
Britfood

Leroy & Stitch
066
Glam

A 625 like experiment desinged to make Jumba look super snazzy.It's name comes from the word glamoroes. Leroy & Stitch
067
Shady Image hosting by TinyPic A Cooler like experiment designed to make shade. Leroy & Stitch
068
Tom Designed to improve jumbas tv reception... Leroy & Stitch
069
H. T. Desinged to be a Hot Tub for Jumba. Leroy & Stitch
070
Flapjack Desinged to make flapjacks for Jumba, but is a flop (doesn't work). his 1 true place is with frenchfry as his trainie. Leroy & Stitch
071
Penny Image hosting by TinyPic Makes fake pennys apear, to trick people. Leroy & Stitch
072
Stickystuck Desinged to put glue on chairs. Leroy & Stitch
073
Cornerpiece A pink blob like experiment. Desinged to be a corner piece for a corner Jumba couldn't do anything better with. He Appeared in some Disney Adventures Magazines (the ones where Jumbas fixing stitch). Leroy & Stitch
074
Welko designed to change colours back to primary and secondary. Leroy & Stitch
075
WooWoo designed to make you over confident Leroy & Stitch
076
Bath Matt Desinged to be a bathmat. Leroy & Stitch
077 White Zawp
A fat purple experiment designed to irritate you with his constant snoring. His one true place is with Mrs. Hasagawa as one of her "cats." 220
078
Snozzle

Leroy & Stitch
079
Fogger Desinged to fog up windows. The fog comes from out of his mouth. Leroy & Stitch
080
Dan Designed to play the violin. Leroy & Stitch
081
Backscratcher

Desinged to scratch part of back Jumba can't reach. Leroy & Stitch
082
Plunge Desinged to unclog Jumba's toilet, after he had an... incident. Leroy & Stitch
083
Grimple

Leroy & Stitch
084
Subwoof Image hosting by TinyPic
Leroy & Stitch
085
Screwup

Desinged to... no one knows, Jumba screwed up. All he does is nothing and lay's down. Leroy & Stitch
086 White Clink
This big mouthless green crab-like experiment, who is able to capture and confine any other experiment. His stomach is a tank, he splits in half and comes together again to confine whatever he wants to catch inside his stomach. Although when Clink splits in two he works with himself, he seems to have a separate mind for each half. Lilo, Stitch, and Skip encountered Clink 20 years in the future in the possession of Hämsterviel when he (Hämsterviel) ruled the world. 206
087
Puddles
Desinegd to cry so much, she makes puddles. Leroy & Stitch
088
Decrisper Desinged to make Jumba's burnt food less crispy. Leroy & Stitch
089 White Skip
A purple hourglass-shaped experiment with small eyes and a curvy body designed to skip time by 10 minutes so Jumba does not have to wait so long for his leftovers to cook. But there was an error in his program - he skips time by ten years so it will actually seem that you disappeared for ten years. Fortunately, he has a reset button. Lilo used him to jump ahead 10 years, then 20 years later to be an adult. But since Lilo & Stitch were gone for 20 years, no one was there to catch experiments, except for Gantu. So 20 years later, Hämsterviel ruled Earth. 206
090
Fetchit Desinegd to fetch the morning paper for Jumba.Was activated when Mrs.Hasagawa "cats" were. 220
091
Nutsy

Leroy & Stitch
092
Gutman Image hosting by TinyPic Has super strength. Leroy & Stitch
093
Unkind Image hosting by TinyPic Desinged to be unkind to everyone for no reason whatsoever. Leroy & Stitch
094
Louis B.

Leroy & Stitch
095
Coaster
Desinged to make and play horror movies to scarce away nosy neighbors. Leroy & Stitch
096
Cable Dude Desinged to fix Jumba's cable. Leroy & Stitch
097
Dogalarm
designed to be a living dog whistel.
Leroy & Stitch
098
Cooper

Leroy & Stitch
099
Spot

A spotlight experiment That was supposed to be shown in episode "Spike" but was removed. He shines a spot light on people.
Originally 201(But was deleted)

1-Series

100


Trickster

designed to pull tricks on people using the hammer like appendages on his arms.

Leroy & Stitch

101
Trike A living tricycle. Leroy & Stitch
102 Green Stopgo

A yellow experiment, with a narrow neck as long as a traffic pole, and a traffic light shaped head with a green and red light (going up) (most likely his eyes) on each side of his head. Designed to cause traffic jams. He was seen in pod form in "Drowsy" and seen activated in Leroy & Stitch. When he first appeared, he was called 239, the mistake with his number was due to Jumba's untidy database, while he was originally called 239, Jumba later corrected this mistake. His one true place is as a traffic light. 137, Leroy & Stitch
103 Purple Stamen
Designed to prevent pollination of flowers by attracting alien “bees” to himself. He was first seen in "Snafu" being rescued. He is tan with big ears. 225, Leroy & Stitch
104
Lapse

Leroy & Stitch
105
Fold

Leroy & Stitch
106
Spindle

Leroy & Stitch
107
Mutilate

Leroy & Stitch
108
Nudge

Leroy & Stitch
109
Sounder Designed to make bad sounds on it's drum shaped belly. Leroy & Stitch
110 Purple Squeak
Designed to annoy entire planets with his never ending talking. He looks like a small red mouse, vaguely resembling animator Chuck Jones' Sniffles from the Warner Brothers Merrie Melodies animation series. 201
111 Blue Mulch
A red experiment that resembles a push-mower who tears up the ground beneath his feet. His one true place is with Mrs. Hasagawa as one of her "cats." 220
112
Toons designed to bring pictures to life.(only works on cartoons) Leroy & Stitch
113 Purple Shoe

113 is a green experiment with two long, curved horns. This has the power of controlling luck. When his horns are up, they cause good luck and when down they cause bad luck. Lilo places him at a miniature golf course where he makes people score a hole-in-one. His number is most likely 113 because 13 is considered an unlucky number. 203
114
Skyooz

Leroy & Stitch
115
Sellby

Leroy & Stitch
116
Switch

Leroy & Stitch
117
Tack

Leroy & Stitch
118
Fink

Leroy & Stitch
119
Invertro A blue experiment. Designed to turn you inside out. He Appeared in some Disney Adventures Magazines (the ones where Jumbas fixing stitch). Leroy & Stitch
120 Purple Snafu
120 is a small dark green experiment with a big head with 6 tentacles. Designed to foil enemy plans by any possible means. He will ruin any plans to catch him; the only way to catch him is to hopefully catch him by accident. 226
121
Sappy

Leroy & Stitch
122
Dorkifier

Designed to turn you into a dork Leroy & Stitch
123
Carmen
A pink Angel-like experiment with no antennae, blue eyes, four arms each holding a maraca and many fruits on her head. Designed to make people dance till they drop with her infectious Latin beats. Leroy & Stitch
124
Rhymer

Leroy & Stitch
125
Gibberish

Leroy & Stitch
126
Stank

Leroy & Stitch
127
Dembums

Leroy & Stitch
128 Purple Bugby
128 is a small green bee-like experiment with four eyes. Designed to turn whole civilizations into harmless little insects. When you are turned into an insect, you can understand all other insects and arachnids. He was reprogrammed to only turn inanimate objects into insects. The only way to reverse his effects is to use a machine built by Jumba. His one true place is helping farmers by turning rocks into swarms of ladybugs to eat pests. 223
129
Crutch A living crutch. Leroy & Stitch
130
Bonez Designed to take your bones, so that you are just a pile of guts, lungs, intestents, ect. Leroy & Stitch
131
Poik

Leroy & Stitch
132
Spoony

Leroy & Stitch
133 White PJ
PJ (short for 'Practical Joker') makes practical jokes. PJ is given to Lilo's hula teacher, to act as an opening act for their hula show. He is an orange & tan colored experiment with a white face that resembles Groucho Marx, eye glasses, yellow-tipped bunny-like ears and a functioning blow-horn for a tail. 209
134 Purple Shredder

A green experiment with steel sharp teeth who shreds important documents. His one true place is with Mrs. Hasagawa as one of her "cats." 220
135
Remote

Leroy & Stitch
136
Gloomy

Leroy & Stitch
137
Flip

Leroy & Stitch
138
Dropsy

Leroy & Stitch
139
I Know You Are But What Am I

Leroy & Stitch
140
Changeling

Leroy & Stitch
141
Burr

Leroy & Stitch
142
Blondie

Leroy & Stitch
143
Clog Designed to clog up drains, with his hair.This experiment was mentioned in "Skip" when Reuben said,"That one whose hair is always clogin' the sink. Leroy & Stitch
144
Samolean

Leroy & Stitch
145
Bragg

Leroy & Stitch
146
Flashbomb/Flash
Designed to make you blind with his constant flashes. Leroy & Stitch
147
Newton
designed to have controle over gravity
Leroy & Stitch
148
Weasel
A brown weasel-like experiment designed to climb up planetary leader's pants legs during public appearances. Leroy & Stitch
149 Purple Bonnie

Note: she is called 349 in the episode but is officially 149 on DisneyÂ’s website.' 149 is green and smaller than Stitch. Her only power is that she can steal things without the victim knowing. She is found with 150. Bonnie is one of the only two females that has been revealed so far that can speak English. Lilo and Stitch eventually capture them and 149 and 150 end up in prison serving hamburgers. She is named after bank robber Bonnie Parker. Bonnie and Clyde are released and are part of the rescue party in "Snafu". 135
150 Purple Clyde
Note: he is called 350 in the episode but is officially 150 on Disney's website.' Clyde is a brown-colored experiment that is bigger than his partner, Bonnie. Clyde tends to be the muscle of the duo. His power is also stealing. His right hand is a sort of gun. He is named after bank robber Clyde Barrow. Bonnie and Clyde are now serving hamburgers in jail. Bonnie and Clyde are released and are part of the rescue party in "Snafu". 135
151 White Babyfier
151 is a small pink sheep-like creature with a big head, purple insect-like wings and a yellow pacifier in his mouth. With his baby rattle-shaped tail, he emits a pink powder which can disable planets by turning adults into babies. The antidote to Babyfier's power is discovered to be a mix of applesauce, bananas, and 100% kona coffee. Lilo and Stitch finds 151's one true place at the dog pound making older dogs young again, thus making them more appealing to potential adopters. 136
152
Mama Frita

Leroy & Stitch
153
XYZ

Leroy & Stitch
154
Frapp He's an ecspresso machine, he put's them in his mouth. "Frapp" is short for frappichino. Leroy & Stitch
155
Burger

Leroy & Stitch
156
Shopahol

Leroy & Stitch
157
Hotl
designed to give off a pleasent warmth that gradgualy increases.
Leroy & Stitch
158 Purple Finder

Note: Finder is called 458 in his episode but on official Disney sites, and in Skip's episode, he is called 158. He looks like a red aardvark with a long nose, black eyes and large ears. His primary power is that he can find anything and everything. When he finds something he honks. Finder can even fly (as a helicopter does-he spins his ears atop his head as rotor blades) if necessary in order to find what he has been asked to locate. His one true place is operating a "Lost and Found" service on the beach. Was in the rescue party for "snafu" 130
159
Nacho

Leroy & Stitch
160
Rabbit designed to eat jumba's veges that his x wife made him eat. Leroy & Stitch
161
Grumbelly

Leroy & Stitch
162
Tub

Leroy & Stitch
163
Dumbell

Leroy & Stitch
164
Lesdyxia

Leroy & Stitch
165
Sandy She is designed to create sandstorms. Leroy & Stitch
166
Peppah

Leroy & Stitch
167
Frizzy

Leroy & Stitch
168
Redped

Leroy & Stitch
169
Rolo

Leroy & Stitch
170
Daze

Leroy & Stitch
171
Rich

Leroy & Stitch
172
Ditch

designed to dig ditches in the most inconveniant places. Leroy & Stitch
173
Mitch

Leroy & Stitch
174
Nopost

Leroy & Stitch
175
Kite

Leroy & Stitch
176
Allsox

Leroy & Stitch
177 Purple Clip
177 looks like a small yellow hairball with a pink bow and long scissor-like claws. She eats hair. She was originally created to eat uburnium an efficient, cheap, and abundant fuel used in outer space in order to create a fuel crisis. However, it turned out that in Jumba's native language, "uburnium" sounds like or is the same word as "hair", so the ends up eating Jumba's hair instead of the uburnium. As 177 eats more hair, she grows larger and larger and can only be tamed by shampoo and hair conditioning products. Lilo and Stitch find Clip's true place at the beauty salon. 112
178
Barkleigh

Leroy & Stitch
179
Bumper

Leroy & Stitch
180
Baggle

Leroy & Stitch
181
Roberts

Leroy & Stitch
182
Ollie

Leroy & Stitch
183
Detour

Leroy & Stitch
184
NPH

Leroy & Stitch
185
Splutter

Leroy & Stitch
186
Laakso

Leroy & Stitch
187
Cal

Leroy & Stitch
188
Forward

Leroy & Stitch
189
Hotcold

Leroy & Stitch
190
Florrie

Leroy & Stitch
191
Roxy

Leroy & Stitch
192
Breakup

Leroy & Stitch
193
Will

A blue shark like experiment designed to throw water balls. Leroy & Stitch
194
Trax

Leroy & Stitch
195
Whoooa!

Leroy & Stitch
196
Esca-later

Leroy & Stitch
197
Pretzel

Leroy & Stitch
198
Carat

Leroy & Stitch
199 Purple Nosy
199 is a red pig-like experiment with a big nose. His power is to reveal your most embarrassing secrets. He was later caught by Gantu, and Nosy revealed secrets about him to Dr. Hämsterviel. Gantu thought that 199 would tell him all Lilo and Stitch's files, but soon found out that he only talks about useless information. Woops (600) "accidentally" broke Nosy's capsule on Gantu's ship, freeing him. Voiced by Bobcat Goldthwait. 128

2-Series

200


Adam



Leroy & Stitch

201
Geigenstein

Leroy & Stitch
202 Red Jam
This purple experiment with four arms, two legs, a bat/lizard-like body, a lion-like tail, bat-like wings on his shoulders, and a bat-like face, that is designed to jam radar and was activated at the end of Stitch! The Movie. Stitch! The Movie
203
Snipe

Leroy & Stitch
204 Green Nosox
A gray washing-machine-like experiment designed to make socks disappear. Was one of the 12 new pods Lilo & Stitch brought home. Nosox was one of the experiments rescued in "Snafu", because Gantu caught him around "Amnesio". 137
205
Cheney

Leroy & Stitch
206
Maggie

Leroy & Stitch
207
Barcode

Leroy & Stitch
208
Hoax

Leroy & Stitch
209
Smoot

Leroy & Stitch
210 Blue Retro
A small orange dinosaur-like experiment designed to turn enemy weapons and technology into their most primitive state by wrapping his tongue around the object and letting go, therefore making the object useless. Can also turn everyone and everything into their most primitive state. Can be undone by spanking his bottom 3 times while his tongue is wrapped around devolved person or thing. His one true place is making a prehistoric zoo. 214
211
Jangle
Bell alarms intruder or unwelcomed visitor. Leroy & Stitch
212
2-Late

Leroy & Stitch
213
UHF

Leroy & Stitch
214 Green Pix

A blue camera-like experiment designed to take only bad pictures of people. He looks a lot like a camera with arms mounted on a tripod. He takes the pictures like a camera with his "nose" & develops the pictures like a Polaroid camera and the pictures come out of his mouth on his tongue. His one true place is with Mrs. Hasagawa as one of her "cats." 220
215
Crammer

Leroy & Stitch
216
Key

Leroy & Stitch
217
Rat

Leroy & Stitch
218
Target

Leroy & Stitch
219
Missy

Leroy & Stitch
220 Green Millie
A green experiment, with a big blue nose, and 10 short tentacle limbs. She is designed to plug the holes in an air filter crucial to all H-drives. Leroy & Stitch
221 Green Sparky
A small light yellow Chinese Dragon/Chihuahua-like creature with skinny arms, legs, body and tail, a large head with a wide mouth, a round nose, dark blue eyes and long antennae that can create crippling electric surges. 221 is first revealed in Stitch! The Movie. His body can turn into an electrical current, so he can also fly or go into things like outlets, powerlines, & machines. His one true place is powering the old light house. He was the first experiment that Lilo and Stitch turned from bad to good. Was in the rescue crew for "snafu" Stitch! The Movie
222 Green Poxy
A tiny pale green-gray germ-like experiment with pink-purple spots and 3 pink-tipped antennae designed to bring down popular planetary leaders by getting inside them and giving them a disease. The symptoms are purple pimples, smelly feet, a swollen eye, and uncontrollable burping. When he is turned to good, he can cure health problems. Ends up with (actually in) Gantu, But he later goes back in his pod. 101
223 Green Glitch
A bright green experiment with a large head. Designed to turn technology against its user, he goes into the machines and makes them malfunction. He goes into a machine like a virus or program, which is how Lilo tricked him & downloaded him into her video game. His one true place is imprisoned inside a video game. 224
224 Green Tweak Designed to reset important valves and dials to “maximum chaos.” Leroy & Stitch
225 Green Mashy
A lightblue experiment, with a huge mouth, with tiny horns above each nostril, 2 large ears, and a large body. Designed to crush orbs of precious Uburnium in his mouth. Leroy & Stitch
226
Combo

Leroy & Stitch
227 Green Butter
A large tan mammoth-like experiment, with legs at the middle of his torso, a big hump near his face, and a face with big tusks that takes up the entire front of his body. Capable of battering through even the thickest doors. Leroy & Stitch
228 Green Melty
Looks like a small red dragon with a thin body and ears and small wings. Can melt enemy fortresses, weapons, and transportation, among other things with the bright blue blasts from his mouth. His one true place is burning metal at the recycling plant. 134
229 Green Kingpin
An unlucky experiment that looks like a yellow bowling pin with rabbit ears designed as a target for military war games. Leroy & Stitch
230
Checkup

Leroy & Stitch
231
Sprok

Leroy & Stitch
232
Poser
Useing the bud like antenna on his forhead he sends out a flash of light making you strike a pose every minute witch would be very annoying the way to reverse the effects is be holding up a mirror so he flashes himself. his one true place is helping modles strike better poses on the catwalk.
Leroy & Stitch
233
Pitch Designed to be just as good at baseball as Slugger. Leroy & Stitch
234 Green Shush

A pink weaselish experiment with large ears and a speaker for an end of the tail, designed to eavesdrop on private enemy conversations. To make her stop eavesdropping, you just have to pat her on the head. Her one true place is with Cobra Bubbles as a CIA operative. 222
235
Docker

Leroy & Stitch
236
Charger

Leroy & Stitch
237
Blip

Leroy & Stitch
238
Bworp

Leroy & Stitch
239
Clickster
This experient is mentioned in "Drowsy" when Pleakly said "experiment 239 designed to cause traffic jams" He was mistaken for Stopgo (102).Function unknown. Leroy & Stitch
240
Sap

Leroy & Stitch
241
Press-5

Leroy & Stitch
242
Brownout

Leroy & Stitch
243
Pane

Leroy & Stitch
244
Bore

Leroy & Stitch
245
Sournote

Leroy & Stitch
246
Creamer

Leroy & Stitch
247
Qwerty

Leroy & Stitch
248 Green Belle
A small blue experiment. Designed to scream a loud high-pitched shriek to scare people. Was mistaken by Lilo to be a nightmarcher (Haiwain legend, spirit that can turn you into stone) because of her piercing screams. Resigned as an alarm clock for Nani. Belle is probably the only other in Lilo's house except Stitch that is not kept in Jumba's custody. 216
249
Sproing
Designed to launch boulders. Her body is like a spring. She is able to reach high places using the spring. She is purple and white experiment with a spring for a body. Her one true place is helping people reach high places. Leroy & Stitch
250
Lacrosse Designed to be an expert at lacross. Leroy & Stitch
251 Green Link
Link looks like a small yellow rabbit with antennae-like ears and red eyes and instantly links people who won't cooperate together with a sticky substance that only comes off in mud. He sees the people that don't get along, & shoots a blue sticky substance from his anteane that sticks them together, usually by the hand or wrist. The stuff is also quite strenchy, & may end up badly for you if you get stuck to someone bigger or heavier than you. His place was helping bungy jumping couples that don't get along. He looks a lot like a yellow Grundo from Neopets. 212
252
Crete

Leroy & Stitch
253
Uncrete

Leroy & Stitch
254 Green Mr. Stenchy
A small pink experiment with a big head and a small body. He is an irresistibly cute but stinky little experiment. He is designed to trick his enemies into taking him to their house. Once there, Mr. Stenchy lets out his terrible stench. The noxious odor is released 42 hours after activation. Mr. StenchyÂ’s one true place on Agent Pleakley's home planet, where his stench is considered a rare and valubale perfume. Somehow he ended up back on Earth for Leroy & Stitch. Plus he didn't stink in Leroy & Stitch, suggesting he can control it after a while or it wears off. 107
255
Mrs. Sickly Designed to make people sick Leroy & Stitch
256
Addy

Leroy & Stitch
257
Rattat

Leroy & Stitch
258 White Sample
258 is a bright orange koala-like experiment with a wide mouth, big round nose, black pupil-less eyes and big round ears like speakers. His main purpose is to play back random sounds in a loop with his speaker-like ears to annoy his enemy. He can also apparently project the sounds from his mouth too, & climb walls like Stitch does. Sample's one true place is providing backbeats for an originally rhythm-less musical group. Was in the rescue mission for "snafu". 138
259
Rash

Leroy & Stitch
260
GPS

Leroy & Stitch
261
B. V. Beaverton

desined to be just like a beaver exept mor dangorus with his sharp teeth and his chainsaw-like tail. Leroy & Stitch
262 Green Ace

A red superhero-like experiment with white superhero-style gloves that has one fatal error: 262 has no evil function. Ace is a failed experiment that is pure good. Jumba was revoked from E.G.O (Evil Genius Organization) Lilo said Jumba was still evil. Lilo and Stitch tricked the head of E.G.O to think that Jumba was still evil. The plan worked until the head of E.G.O saw a screen of Ace rescuing a cat from a fire. He has very warm breath which can melt ice, four arms, super strength, & dazzling teeth. Acts as a local do-gooder. His one true place is balancing out Jumba's evil. 220
263
SFS

Leroy & Stitch
264
Poach

Leroy & Stitch
265
Wip

Leroy & Stitch
266
10x designed to multply its self by 10 so it can cause 10 times as much trouble. Leroy & Stitch
267 Green Wishy-Washy
267 is a lavender-bluish teddy bear-like/fairy-like experiment. Designed to be a wish giver that grants any wish he hears but he often takes the wishes too literally. He also has a wish limit. He was also designed to reject any wishes for more wishes. His stomach has a small meter on it, it starts out completely red, as the wishes go, the meter slowly goes down. When white, all the wishes are gone & 267 is deemed useless. He has a "wand" on his head that lights up every time a wish is granted, & is good for throwing an unsuspecting opponent, like Stitch. He has fairy-like wings that allow him to fly too. 221
268
Celsenheit

Leroy & Stitch
269
Gyrotta

Leroy & Stitch
270
Gillmore

Leroy & Stitch
271
Noso

Leroy & Stitch
272
Mamf

Leroy & Stitch
273
Boxboom
designed to be a pro boxer
Leroy & Stitch
274 Green Alexander An experiment designed to make lots of long distance telephone calls. He makes calls on your phone to run up the cost on your phone bill. One of the 12 new pods found by Lilo & Stitch. 137
275
Wormhole

This experiment was called Tickle-Tummy in Japan, but the list was made in the USA not Japan. designed to make Wormholes Leroy & Stitch
276 Green Remmy
276 looks like a blue pacman ghost with a hole on the bottom. Designed to enter dreams and turn them into nightmares. If the person wakes up while he is in their head, he will always be in their head to turn all future dreams into nightmares. His one true place is making virtual reality games. 215
277 Red Snooty
A purple bat-like experiment that is designed to find and enrich "Snootonium," a rare element that becomes extremely dangerous once enriched. Snootonium has similar compounds to mucus on Earth. Because of her constant sneezing, Lilo's friend Victoria decides to keep Snooty as a pet to keep her sinuses clear. 213
278
Pasthole

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279
Futurehole

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280
Benedict Arnold

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281
Ray

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282
Click

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283
Quarklifter

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284
Pixel

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285 Green Lax
A purple parrot-like experiment designed to make people stop working, and to relax. The small antenna on his head shoots a small green ray that makes you want to relax, resulting in his name. The ray can be blocked or reflected by things like mirrors, or shiny metal. The ray won't quite have effect on people who consider work as play, & it also wears off in time. Lax can also climb walls. And his ray even effects machines. His one true place was making grouchy business people enjoy vacation. He was featured during a Disney's Recess/Lilo and Stitch: The Series crossover when the Recess crew and Ms. Finster visited Hawaii. Lax's ray couldn't seem to affect Gretchen because she thinks work is relaxing. 219
286
Gellasifier

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287
Burl

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288 Green Boomer
A white and light brown experiment designed to be a living boomerang. His head is shaped like a boomerang, & his body is so small that it doesn't make a difference when he is thrown. His one true place is with Mrs. Hasagawa as one of her "cats." 220
289
Stringulator Plays music with hands. Leroy & Stitch
290
U-port

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291
Catalyst

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292
Whatsamattafoyou

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293
Vacuum

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294
Poppapoppup

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295
Spineless

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296
Crash

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297 Green Shortstuff
A red orange crab-like experiment that is designed to destroy machinery by going inside and cutting the mechanism and electrical wiring with his four claws. His size was greatly increased by accident, thanks to Jumba's shrink ray. His waist can also swivel more then 360°. His one true place is as an amusement park ride. 133
298
Cat turns you into a cat. Leroy & Stitch
299
Dimensionator

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300

Green

Spooky

This green blob-like experiment's primary function is to scare people by morphing into their worst fears. 300 is revealed during Halloween. His one true place is an old house everyone believes is haunted.

102

301
Progno

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302
Noidster

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303 Yellow Amnesio
This small blue beetle-like creature's special power is erasing people's memory. He can also fly. The password, "ohana!" must be spoken to reverse its effects. How Jumba knew the word, which is Hawaian, and why he chose that particular word are unknown). He was given to Dr. Hamsterviel, who promptly loses his memory. He was rescued in "Snafu". 118
304
Drag

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305
Spunky

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306
Roadrage

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307
Anna Stesia

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308
Jenny

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309
Smiler

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310
Fritzabrain

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311
Yellowstone

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312
Ben

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313
Thinktank

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314
Jones

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315
Chum

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316 Yellow Morpholomew
316 looks like a small red blob. Designed to morph organisms into anything else, just by seeing an image of the creature you want to morph into. However you keep the same voice, and need Morpholomew to change back into your own body. He loves chicken legs (called by Jumba "over-sized Earth fowl-legs"). His one true place is at a costume store. He was featured in an American Dragon: Jake Long/Lilo & Stitch: The Series crossover. 225
317
Hyuckster

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318
Chortle

Leroy & Stitch
319 Yellow Spike
This blue porcupine-like experiment is designed to increase your silliness by 99%, leaving 1% of you clever. Lilo uses him to prevent Mertle from cheating at a contest they are both entered in by using him on Teresa, who was feeding the answers in to a headpiece. His one true place is hugging, and thus taming, truant experiments at Pleakley's E.A.R.W.A.X group. 201
320 Yellow Cloudy
A grey cloud-like experiment designed to depress you with constant rain. One true place is raining on Mrs. Hasagawas fruit, thus keeping them fresh longer Leroy & Stitch
321 Yellow Lightfoot
A diversionary experiment that distracts the enemy with his entertaining tap dance. Leroy & Stitch
322 Yellow Heckler

322 looks like an orange, fatter version of 625 with a big head like 627 and a shirt and a bowtie imprint on his body. Designed to verbally insult people. However, when people learn to accept that his insults are true, he breaks down and canÂ’t insult anyone anymore. His one true place is working at a dunk tank. 218
323 Yellow Hunkahunka
This pink hummingbird-like experiment pecks people, making them fall in "fake" love with the next person they see. The only way for a person to fall out of love was to get sprayed by water. Hunkahunka is named after a lyric in the Elvis song, "Burnin' Love", and Lilo refers to him as a "Hunkahunka bird of love". 323 was given to Dr Hamstervïel, who fell in love with Gantu. Despite being in love with Gantu, Hamsterviel still insulted Gantu like he does on a regular basics. 121
324
Ruinit Designed to ruin everything. Leroy & Stitch
325
Rack

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326
Pannix
designed to make you panic over anything.
Leroy & Stitch
327
Molar

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328
Bugle

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329
Ava

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330
Serum

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331
Shagdog

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332
Cackle

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333
Hairy

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334
Miranda
designed to split your good from your bad so their are to versions of you but in doing so it splits its self as well.
Leroy & Stitch
335
Popquiz

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336
Blooz A cloud experiment designed to make you look and feel blue Leroy & Stitch
337
Guilttrip

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338
Crow

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339
Crowsfoot

Leroy & Stitch
340 Yellow Nodessertro (Whatsisname) Can cause mass depression by stealing puddings, cakes, pies, and other sweets. His name is often forgotten, and so he is called “Whatsisname”. 118, Leroy & Stitch
341
Wafty

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342
Greensleeves

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343
Chaching

Leroy & Stitch
344 Yellow Dupe
This small gold brown-stripped raccoon-like creature can generate clones with a long appendage on his head; however, the traits of the cloned object become divided amongst the original and the clones. Lilo finds Dupe's one true place making low-fat, low-calorie ice cream cones for sale. 126
345 Yellow Elastico
A green clownish, monkey-like creature designed to distract enemies by performing tricks with his elastic body. He is found already activated and in his one true place: the circus. 132
346
Stuckup
designed to make you stuck up and think your better than everyone else.
Leroy & Stitch
347
Slobber

A green snake/lizard-like experiment who stands on two legs. He appeared in some a Disney Advenures comics (the ones where Jumbaa's fixing Stitch). He dribbles or drools saliva outward and downward from his mouth. Disney Adventure Magazine
348
Snappish

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349
Lotuseater

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350
Addly

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351
Whoover

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352
Yvonne

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353
Blackoutro

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354
Jesstifer
This experiment was named after Jess Winfield's user name at TvTome.com/tv.com. Function Unknown Leroy & Stitch
355 Yellow Swapper
A two-headed four-armed green lizard-like experiment that causes people's minds to switch. Only Swapper himself can undo the switch. Lilo keeps him, but his "one true place" is not revealed. 204
356
Rippington

Leroy & Stitch
357
Downers

Leroy & Stitch
358 Yellow Manners
This experiment resembles a person wearing a black tuxedo. Designed to make people too polite to fight back by waggling his finger and scattering a shiny dust over them, so people would be pestered by bullies. His one true place is with Mrs. Hasagawa as one of her "cats." One of the few experiments that can speak English. 220
359
Phoebe A swan like experiment designed to make the female of any species highly attractive to the oppasite gender so all the males are compleatly distracted and dont get any work done making society fall as the remaining wemen try to compete with the affected female. Leroy & Stitch
360 Yellow Drowsy
This sheep-like experiment with short ears and gray pouffy fur is designed to put people to sleep by saying "baaaaa". Stitch uses Drowsy to put Lilo to sleep to help Lilo arrive on time. The only way to wake them up was with a splash of water. Drowsy's one place was putting insomniacs to sleep. 137
361
Aron

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362
Putdown

Leroy & Stitch
363
Crankster

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364
'Sgo

Leroy & Stitch
365
Queasy

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366
Xanad

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367
Ob Designed to turn you into aleins. Leroy & Stitch
368
Luddi

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369
Thomas

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370
Blueblood

Leroy & Stitch
371
Simpatico

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372
Eve

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373
Worrywart

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374
Demotifier

Leroy & Stitch
375 Yellow Phantasmo
375 is a green phantom-like experiment with short arms, a large dome-shaped head with two stripes on it, a koala-like face, rabbit-like ears and dark pupil-less eyes that can inhabit and animate inanimate objects. Phantasmo now works at the Macky Macaw restaurant, animating Macky Macaw, a robotic parrot. 110
376
Cassandra

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377
Annie

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378
Lonelyhearts

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379
Grudge

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380
Judy

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381
Neg

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382
1-Imp

Leroy & Stitch
383 Yellow Swirly
383 is a small turquoise experiment with swirly eyes. He can hypnotize anyone into obeying the next command he is given. A simple snap of someone's fingers seems to be enough to bring them back to normal. His one true place is hypnotizing people at children's parties. 129
384
Woesmy

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385
Hoobie

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386
Hitch

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387
Substein

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388
Megan

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389
Facepainter

Leroy & Stitch
390 Red Slimy
390 is a large green slug-like experiment designed to leave a slippery snail-like trail to trip up enemies. He first appeared at the end of Stitch! The Movie. 390 was captured by Gantu in "627" and rescued later in "Snafu". Stitch! The Movie
391
Barry

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392
Margaret

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393
Missandra

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394
Joe

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395
Polly

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396
Connie

Leroy & Stitch
397 Yellow Spats
A small yellow squirrel/cat-like creature with two prongs on his tail, originally designed to make people fight with each other, Spats makes many people argue. The cure for this is to stop and count to ten. Lilo decides to give Spats to Wizard Kelly, in hope that he can use Spats to make pro wrestlers fight more. 211
398
Gus the Second

Leroy & Stitch
399
Super-X

Leroy & Stitch

4-Series

400

Red

Precious

Designed to control all the other experiments. To neutralize this experiment, she has to be thrown into a volcano. Her name, powers, and neutralization procedure are based on the One Ring from Lord of the Rings. She was originally supposed to have her own episode, a parody of the Lord of the Rings, but Disney scrapped it due to a copyright.

Leroy & Stitch

401
Chafe

Leroy & Stitch
402
Chile

Leroy & Stitch
403
Zinger

Leroy & Stitch
404
Bloom
An experiment designed to make carniverious plants bloom very fast.
Leroy & Stitch
405
Lucy A pink experiment designed to give 1 person good luck once in a day but the moment the luck kicks in is the most inconvenient time and it makes people resent you for it. Leroy & Stitch
406
China

Leroy & Stitch
407
Punk

Leroy & Stitch
408
Berg I

Leroy & Stitch
409
Gumshoe

Designed to stick gum on peoples shoe. Leroy & Stitch
410
Jay

designed to make you feel blue ... Leroy & Stitch
411
Cowlick

A cow like experiment designed to lick cows. Leroy & Stitch
412 Red Char A flame like experiment designed to burn bagels. 212
413 Red Botulator
A red dinosaur like experiment designed to spoil food. 212
414 Red Crusty
A koala like experiment designed to spread mold on bread. 212
415 Red Patter A purple turtle like experiment designed to eat a single sock in each pair. 212
416
Parslifier

Leroy & Stitch
417
Sageonomificator

Leroy & Stitch
418
Rosemary

Leroy & Stitch
419
Vane

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420
Curdle

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421
Bustduster

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422
Doublecross

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423
Filibuster

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424
Decayer

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425
Mr. Brown

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426
Rewind

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427
Toepoke

Leroy & Stitch
428
Gameover

Leroy & Stitch
429
Klamp

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430
Slipknot

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431
Bluerinse

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432
Tonix

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433
Speck

Leroy & Stitch
434
Monochrome

Leroy & Stitch
435
Tony

Leroy & Stitch
436
Steve

Leroy & Stitch
437
Honk He honks his horn. Leroy & Stitch
438
Potter

Leroy & Stitch
439
Winceslaws

Leroy & Stitch
440
Waistrel

Leroy & Stitch
441
Choppers
Designed to chop things in two with his tail. Leroy & Stitch
442
Moldavia

Leroy & Stitch
443
Taps

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444
Pooperson
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445
No-C

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446
Jacob

Leroy & Stitch
447
Handprint

Leroy & Stitch
448
Diesel

Leroy & Stitch
449
Bellyup

Leroy & Stitch
450
Sapsucker
Designed to suck the sap from tree's he's a bit on a tree vampire.
Leroy & Stitch
451
Pullplug

Leroy & Stitch
452
Bob designed to catch fish so that fishermen cant. Leroy & Stitch
453
Trip

Leroy & Stitch
454
Blackhead

Leroy & Stitch
455 Red Mary
Designed to be the bouncer for Jumba's lab. She is a big, round and peach experiment. Activated at the end of Stitch! the Movie. Stitch! The Movie
456
Nub

Leroy & Stitch
457
Hangnail

Leroy & Stitch
458
Greaseprint

Leroy & Stitch
459
Nobyte
Designed to eat everying in site so you dont get a byte
Leroy & Stitch
460
Noise

Leroy & Stitch
461
Pacer

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462
Flat Runs over things and makes them flat. Leroy & Stitch
463
Keyz

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464
Sharpflat

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465
Skid

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466
Loomiere

Leroy & Stitch
467
Scale

Leroy & Stitch
468
Undewey

Leroy & Stitch
469
Jitters designed to make you very jittery and nervous. Leroy & Stitch
470
Octopalmer

Leroy & Stitch
471
Sneak
designed to sneak up behined you and give you a scare. Leroy & Stitch
472
Little Dorrat

Leroy & Stitch
473
Tripsy

Leroy & Stitch
474
Dizzifier A experiment designed to spin you round and round twisting you out of shape... Leroy & Stitch
475
Therman

Leroy & Stitch
476
Haasinator

Leroy & Stitch
477
Buzzcut

Leroy & Stitch
478
Tireslasher designed to slash tires with unbeliveable speed aided by his wings. Leroy & Stitch
479
Lotta

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480
Tappity

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481
Twitch

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482
Gesundt

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483
Hiver

Leroy & Stitch
484
Buffie

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485
Period

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486
Grindz

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487
Crunkle

Leroy & Stitch
488
Speirs

Leroy & Stitch
489 Red Huggo
A large round blue octopus like experiment with 6 tentacles. Designed to squeeze the life out of you. Activated at the end of Stitch! the Movie. Stitch! The Movie
490
Stones

Leroy & Stitch
491
Spikyhands

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492
Milston

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493
Enguard

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494
Mortamer

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495
Joy

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496
Froggifier designed to turn you in to a frog. Leroy & Stitch
497
Copywronger

Leroy & Stitch
498
Floods

Leroy & Stitch
499
Brad A big bulky experiment designed to bully those smaller then him. Leroy & Stitch

5-Series

500

Blue

Cooler


A blue Stamen like experiment designed to cool the temperature 100 degrees, but Jumba made a glitch and he can only make it 10 degrees colder.

Leroy & Stitch

501 Blue Yin
This blue octopus like experiment's power is spraying water from any source. Yin was activated with Yang. Jumba said that should the two touch each other, they will cause a giant explosion but they turn out to be a good example of Yin & Yang; they use fire and water to create a new island. 105
502 Blue Yang
This red weasel like experiment's special power is shooting magma. Yang was activated with Yin. Jumba said that should the two touch each other, they would cause a giant explosion but they turn out to be a good example of Yin and Yang; they use fire and water to create a new island. 105
503
Comet

Leroy & Stitch
504
Bling Bling

Leroy & Stitch
505 Blue Ploot

505 is a small blue crab-like experiment with a gastropod-like body with a small pouch on it, green claws and two spinning sweeper brushes for feet. He is designed to flood entire cities with thick black sludge made from ordinary trash and pollution that he collects. His two antennae become like giant smoke stacks, letting pollution out into the air. Air freshener can dissolve his sludge and make him not pollute, but clean up. His one true place is cleaning the beach. 217
506
Ug

Leroy & Stitch
507 Blue Woody
A brown beaver with insect-like jaws that eats wood at a rapid pace. His one true place is with Mrs. Hasagawa as one of her "cats." 220
508
Phil

Leroy & Stitch
509 Blue Sprout
509 is a plant-like experiment with a green stem and leaves-like body and a purple head that has a lizard-like face, little sharp teeth, dark blue pupil-less eyes, and a single antenna sticking out of his head. He is designed to sprout into an uncontrollable forest of destruction. Lilo and Stitch end up catching him after he had grown a lot and put him in an old pineapple-like water tower that was going to be torn down. 111
510
Drill

Leroy & Stitch
511
Wilt Wilt was created to teach Jumba how to play basketball. Leroy & Stitch
512
Bog A purple experiment. Designed to turn places into bogs. He Appeared in some Disney Adventures Magazines (the ones where Jumbas fixing stitch). Leroy & Stitch
513 Blue Richter
This small purple Ankylosaurus-like creature with a bulky body and legs, a huge tail with a triangle shape at the end, a round face with a wide mouth, a round nose, black eyes, short ears, a single horn on his head and tiny spikes down his back that can cause Earth-shattering earthquakes with one thump of his tail. He gets his name from the Richter scale. Richter's true calling is making milkshakes. 106
514
Cone

Leroy & Stitch
515 Blue Deforestator
This big purple wombat is designed to cut down entire forests with his long claws and blade-like neck. Deforestator appears along with 627, when Stitch brags so much about how he catches experiments so easily. Stitch caught him in two minutes. 123
516
Auntie

Leroy & Stitch
517
Parch A blue experiment. Designed to suck up water to cause drought. He Appeared in some Disney Adventures Magazines (the ones where Jumbas fixing stitch). Leroy & Stitch
518
Flame Designed to shoot flames out of his head. Leroy & Stitch
519
Splat
A large green experiment, with a roller between his front legs, and 2 cone shaped antenna. Designed to level entire cities with a deceptively small roller. One true place is as a roller in street construction. Leroy & Stitch
520 Blue Cannonball
This pink experiment with a big posterior with a short stubby tail sticking out can make big waves or tsunamis. Lilo and Stitch fear for the island because they think he is going to create an island-flooding tsunami, but it turns out that 520 can control his tsunamis. He creates a tsunami just big enough to send Gantu to San Francisco. His one true place is making waves for surfers. 104
521 Blue Wrapper
A yellow-orange experiment designed to wrap things up like a mummy with his roll of paper for a tail. His one true place is with Mrs. Hasagawa as one of her "cats". 220
522
Tarantula

Designed to shoot webs. Leroy & Stitch
523 Blue Slushy
This small icy blue-colored koala-like creature with small arms and legs, a thin mouth, a large nose, dark blue eyes and three icicles behind his head can freeze land with his breath, generate ice, and also break apart into bits of ice and return to its original form. 523 chills the weather in Lilo's town during a very hot day. He makes it so cold that it starts to snow. Slushy also battles with Splodyhead (619). Splodyhead wins and restores the warm climate of the island. Slushy finds his one true place at the ice cream shop creating shaved-ice. 127
524
Shovel

An experiment designed to dig.

Leroy & Stitch
525
Stoneface Designed to eat large amounts of rocks and eats more than his body weight. Leroy & Stitch
526
Gus

Leroy & Stitch
527
Chip designed to turn trees in to wood chips starting at the top. Leroy & Stitch
528
SPF

Leroy & Stitch
529 Purple Digger
A tan meerkat/chihuahua-like experiment with a drill-shaped tail. Designed to drill holes through planets with his tail. He was activated at the end of Stitch! The Movie. Lilo finds a home for 529, and he was never given to Dr. Hämsterviel. Stitch! The Movie
530
Crybaby

Leroy & Stitch
531
Hisee

A green mole/chimp like experiment with six hairs on his head. He appeared in some Disney Adventures comics (the ones where Jumbaa's fixing Stitch). Funcion unknown. Disney Adventures Magazine,Leroy & Stitch
532
Strata Designed to eletrocute you with his antaneas Leroy & Stitch
533 Blue Blowhard
A purple experiment with a long trunk and a blowhard on the back of his head, designed to immobilize any object by flying it like a kite. His one true place is with Mrs. Hasagawa as one of her "cats." 220
534
Crabweed

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535
Spectrum

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536
Polar

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537
Rust

Leroy & Stitch
538
Autumn

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539
Algae

Leroy & Stitch
540 Blue Phoon

This small red elephant-like creature can create massive typhoons that easily blow over any trees and blow of any roofs of houses. She also mutates into a stronger form when shot by a ray by Jumba. Phoon is caught by Lilo who decides to let her create winds for windsurfers on the beach. Phoon looks like an Octorok. 210
541
Swell

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542
Hallie

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543
Franklin

Leroy & Stitch
544 Blue Thresher
544 is a small purple creature with six mace-like tentacles and three legs. His special power is that he can thrash crops with his mace-like appendages. 126
545
Pompey

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546
Rip

Leroy & Stitch
547
Cam

Leroy & Stitch
548
Cheesy Designed to steal your cheese. Leroy & Stitch
549
Supertweet

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550
Clammy

Leroy & Stitch
551
Dryheat

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552
Astro

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553
Clipse

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554
Sol

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555
Liquefactor

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556
Berg II

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557
Cauldron

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558
Sepia

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559
Midasminus

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560
Prism

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561
He

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562
Hardy

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563
Silbert

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564
Lotis Wife

Leroy & Stitch
565
Phosphor

Leroy & Stitch
566 Blue Derrick
A green experiment with a drill-like tail and a construction helmet on his head. Designed to drill potholes. His one true place is with Mrs. Hasagawa as one of her "cats". 220
567
Eva This experiment's pod was seen in "627" & was captured By 627. Function unknown. 123
568
Slenky

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569
Glenn

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570
Frosty D.

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571
Dusty

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572
Dropcall

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573
Handoman

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574
Lardo

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575
Magnarette

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576
Darn

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577
Oof

Leroy & Stitch
578
Carrie

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579
Spinster

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580
Friday

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581
Roadie

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582
Spout

Leroy & Stitch

583


Blake

A red Faffy like experiment. This experiment was mentioned in Disney's Stitch: Experiment 626 as a flying experiment.Function unknown. He Appeared in some Disney Adventures Magazines (the ones where Jumbas fixing stitch).

Leroy & Stitch,Disney's Stitch: Experiment 626

584
Balar

Leroy & Stitch
585
Petrifier

Leroy & Stitch
586 Blue Tank
A round orange bulldog-like experiment with armor-like body, sharp teeth and a short tail was designed to eat metal. Each time he does he grows bigger. Tank is eventually caught by Gantu and sent to Hämsterviel, but rescued in "Snafu". On a side note he shrunk between "Tank" and "Snafu" leading many to believe he goes back to normal after a while. 120
587
Noviz

Leroy & Stitch
588
Sa

Leroy & Stitch
589
Stoopinslide

Leroy & Stitch
590
Baron Meter

Leroy & Stitch
591
Squidly

Leroy & Stitch
592
Deodorant

Leroy & Stitch
593
Heatwaver A flying devil like experiment designed to make heatwaves. Leroy & Stitch
594
Colm

Leroy & Stitch
595 Blue Icecrusher

A green Faffy-like experiment with a hammer-shaped head designed to crush ice for fishers in the winter. Leroy & Stitch
596
El Carbon

Leroy & Stitch
597
Zirconia

Leroy & Stitch
598
Gluteous

Leroy & Stitch
599
Tattoo

Leroy & Stitch

6-Series

600

Blue

Woops

A purple, skinny, experiment with yellow buckteeth and a football-shaped head. Designed to be indestructible and able to do anything, but is a klutz who accidentally bumps into everything. The only thing he can say is, of course, "woops." His one true purpose is being a valued member of Pleakley's bowling team (because the one thing he can actually do is knock stuff over).

224

601 Blue Kixx
A large, purple, muscular, beastly creature with bulky legs and torso, four strong arms with three fingers on each paw, short ears, a wide mouth, a round nose and black eyes intended by Jumba to be a bully, and was designed to have special kickboxing skills. His one true purpose is teaching kickboxing. 103
602 Blue Sinker

A small, purple, shark-like experiment designed to destroy and sink enemy ships with its large, razor-like dorsal fin. His true place is at a Japanese restaurant where he uses his large fin to cut up vegetables and fillet fish for the chefs to make sushi. 124
603 Blue Zap
A bright, yellow, living laser beam that is limbless, small, and has lightning shaped antennae, dark blue eyes and a dog-like body. He was caught by Gantu with experiment 627, but rescued in "Snafu". 123
604 Yellow Houdini
A whitish-tan, rabbit-like experiment with four brown spots on each elbow and knee whose special power is that he can make anything disappear with a blink of his huge eyes. He is named after Harry Houdini. His one true place is as a Hollywood magician. 119
605
Warpstron

He is designed to warp you into the future. Leroy & Stitch
606 Blue Holio

A small, red, chipmunk-like creature with a large mouth, two thin antennae and three thin back spines that creates a matter-sucking black hole. His one true place is in construction, clearing up waste. 116
607 Blue Launch

A Naked Mole Rat-like experiment with three spines on his back, designed to warp the fabric of time and space, causing the entire universe to collapse upon itself. He looks similar to Rufus from Kim Possible. 208
608 Blue Slugger
A small, yellow, Pterosaur-like experiment designed to deflect projectiles with his baseball-bat-shaped tail. His one true place is coaching Little League baseball. 139
609 Blue Heat
A red, dog-like creature that can fire heat with a large black oval from his forehead. 126
610
Witch

Designed to be an evil witch. Leroy & Stitch
611 Blue El Fin (Doomsday)
He can make the universe implode when Jumba speaks the password. Fortunately, he forgot the password. His original name was Doomsday, but it changed due to a copyright issue. 119
612
Blandzilla

Leroy & Stitch
613 Yellow Yaarp
A small, blue, experiment with four arms and a megaphone-like head. Her power is to make a literally deafening sonic blast. She becomes an alien invasion alarm for the hula school and a buzzer. Pleakly named her with a word from his native planet. 122
614
Gunner Designed to be really well with weapon's! Leroy & Stitch
615
Yogee designed to steal picnics. Leroy & Stitch
616
Joey

Designed to jump across planets. Leroy & Stitch
617 Blue Plasmoid
Revealed with Dupe, Thresher, Hammerface, and Heat (344, 544, 033, and 609), 617 is designed to shoot explosive balls of plasma from his tail. 617 was sent to Dr. Hämsterviel, but was rescued in "Snafu". A large, green, pincerless, scorpion-like creature. 126
618 Blue Crystallene
A thin purple experiment designed to turn things into crystals, rubies, diamonds, and gems. Leroy & Stitch
619 Blue Splodyhead
Shoots fiery plasma blasts. Now he lights torches at luaus. A small, red, six-legged creature with a horn on his head and a hole-like nose. His true place is with David, lighting luau torches. 117
620
Page Possession of any other living being. Leroy & Stitch
621
Chopsuey
In the video game, experiment 621 is a green, skinnier lookalike of Stitch, with all of his powers and two prominent fangs jutting from his lower jaw. He is jealous of all the attention Stitch gets and steals the DNA that Stitch collects for Jumba, mutating into a stronger form. His history appears to have been retconned with that of the cannon continuity of the Lilo and Stitch series. Disney's Stitch: Experiment 626, Leroy & Stitch
622
Jumby

Jumby is designed to be Jumba's clone, but he is smaller than him and only speaks alien! He is Jumba's Mini Me! Leroy & Stitch
623
Trainer
designed to be a master of all combat skills but failed because thou he know all combat skills he only uses judo... Leroy & Stitch
624
Angel
Angel is a pink female experiment with a strong feminine resemblance to Stitch; has long antennae on head, violet-tipped ears and antennae, small eyelashes and a white V-shaped symbol on her chest (should mean villan). She sings a song that turns 'good' experiments (i.e. rehabilitated experiments) to 'bad' (i.e. evil). Stitch and Reuben are immune to this, as they were made after her. The spell can be reversed by Angel singing the song in reverse or by playing a recording of it backwards. She also has a beautiful voice, and as seen in Leroy and Stitch, she is a remarkable fighter (or at least she is when her "buchi-bu" is in trouble). At first, Stitch saw Angel as an angel, so he named her Angel. Angel pretended to like him, but was luring him into a big trap. Upon seeing her, Stitch immediately fell in love, leaving him unable to realize what might have otherwise been guessed -- Angel is working for Gantu. In the end, she falls for Stitch and changes her ways, but is nonetheless captured by Gantu but later rescued in "Snafu" and makes another appearance in "Leroy and Stitch" when Angel wiped out a couple of the Leroy clones; saving Stitch. Angel was also seen in "Remmy" dancing in a congo line with several other Experiments. Angel's last appearance was in Leroy and Stitch saying "aloha" for the last picture in Lilo's photo album. 125, 215, 226, Leroy & Stitch
625 Blue Reuben

A golden experiment (in the Disney Adventures Magazine Comics before Lilo & Stitch, he was blue) that looks like a fatter version of Stitch; has short ears, three small antennae and two flat teeth sticking out of his mouth. Has all the powers of Stitch, but is too lazy to use them. He loves sandwiches and unlike most of the other experiments, speaks English with a hint of a Brooklyn accent. Reuben serves as Gantu's wisecracking sidekick during the series, and after receiving his name and working alongside Lilo in Leroy & Stitch, he finds his one true place is alongside a newly recommissioned (and redeemed) Captain Gantu as his Galley Officer. Most episodes, Stitch: The movie, Leroy & Stitch
626
Stitch
A blue, koala-like experiment with large ears, a wide mouth, a round nose, and black eyes who is virtually indestructible, can think faster than a supercomputer, has super sight and hearing, and can lift objects 3000 times his own weight (but not an ounce more), but he has a heart of gold. His only weakness is water, as he cannot swim due to his molecular density. Has two extra, retractable arms, three retractable spines that run down his back, and two antennae on his head (also retractable). His one true place is, of course, as Lilo's "dog." He is the most successful experiment Jumba has made. All episodes and movies
627 Blue E-vile
A red experiment with a cone-shaped head that looks like a bigger, badder, and very bad-mannered version of Stitch. Has all the strengths of Stitch and 20 other experiments, but none of their weaknesses, and absolutely cannot be turned to good. All 627 can say is "evil". 627's powers include telekinesis, electricity and ice breath. His only apparent weakness is his loud, uncontrollable laughter. Has four extra retractable arms, retractable spines that run down his back, and an extra retractable head. Even though seemingly "indestructible", 627 was outwitted and shrunk back into an experiment pod by Stitch and Lilo, using a commercially available home food dehydrator. He served as Stitch's bitter, villainous rival. 123
628 Blue Tickle-Tummy
Created after Stitch defeated 627. A pink, round experiment which has shapes on her tummy, has no legs, rabbit-like ears, which is designed to tickle. She was caught by Gantu and rescued in Snafu. In Japan, she was called 275, but the number was already taken by Wormhole. 123

629


Leroy